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The girl you are searching for, Johanka, resides inside the monastery it self.

The girl you are searching for, Johanka, resides inside the monastery it self.

The girl you are searching for, Johanka, resides inside the monastery it self.

The girl you are searching for, Johanka, resides inside the monastery it self.

You trespassing, and the inner cloister on the right is strictly forbidden as you enter, you’ll find that most people aren’t happy to see.

You will find Johanka in a medical ward just into the left associated with the redstone abbey that is under construction.

Johanka will likely be very happy to see you, however the reunion is brief as Henry provides news associated with plague. She thinks Brother Nicodemus can really help, the physician that is local however they curently have their arms full because of the wounded who survived the Skalitz massacre.

It is possible to provide to greatly help and begin on another side quest to help make things better – otherwise you can frequently find Nicodemus when you look at the room that is next the alchemy dining table.

Keep in touch with him in regards to the plague, and need that is you’ll accurately convey what’s taking place – ideally you examined in on everybody else and got facts about the condition in Merhojed. Tell Nicodemus that half the town is ill, and all sorts of the pets are dead. He’ll cause you to their publications to obtain the issue.

You’ll need a reading that is good to forge your course right here, as Nicodemus searches aimlessly for the guide – there is it in the lectern towards the left of this desk because of the bookcase.

The book is called Brevarium de Signis Causis, and describes the way the more than one of several four humors may cause illness. Too much mucus may cause diptheria – nonetheless it does not infect pets. An excessive amount of bile that is black the plague – however it will not influence tiny pets.

Read on to locate a section on poisoning, which whilst not sent between people and beasts, can all be inflicted from a contaminated source – with all the animals dying sooner. That heard this before!

Tell Nicodemus you’ve fixed the riddle, and so it’s poisoning from tainted water. In making medicine – and leave to use his alchemy table – and his rack of ingredients to the left of the alchemy station if you have a decent alchemy skill, you can assist him!

To organize the remedy, you’ll need Charcoal, Valerian, and 2 Thistle. Place some water within the cauldron and follow these steps as most readily useful you can:

  • Drop the 2 thistle within the cauldron then set the bellows before the water boils, ensure that it stays boiling for just two turns associated with sandglass.
  • Following the two turns, include the valerian to the cauldron and boil for just one more change associated with sandglass.
  • Keep the bellows and hold back until the mixture prevents boiling, while the fire is out, permitting the potion cool.
  • Finally, include the charcoal towards the charcoal, try not to Boil, and alternatively grab a phial to accomplish the recipe!

After you have the potion prepared, drive to Merhojed where Nicodemus and Johanka will already be looking after the ill. You’ll most likely discover Nicodemus in Straw’s household, and he’ll split up the medicine so that you could share with Melichar’s household together with other people.

He’ll additionally inform you him go near the prisoner – and they intend to let him die that they won’t let. You’ll want to do one thing about this if you would like the answers you seek. First, supply the antidote to Bedrishka, Daniel, and Vincent.

After they are experiencing better, talk with Melichar. He’ll be overjoyed together with your assistance – even in the event they usually haven’t fully healed yet.

You are able to tell Melichar whom he must certanly be thankful for, and he’ll start up the shed to allow you administer the remedy into the bandit. Now comes the brief minute of truth!

After a few hours, that it was water poisoning, the bandit will be back in the land of the living and ready for questioning if you made the correct assumption. He won’t even argue the purpose, being the sensible bandit that he could be.

Interrogate him and you’ll learn the“Chief” that is mysterious calling the shots, a foreigner with nobility in their veins and plenty of coin. Regrettably, details are sparse – but that he was given the forged money by a man named Menhart if you ask about the forgeries, he’ll tell you. The bandit had been designed to speak to this guy that is shady – used in your favor.

The bandit even offers a letter he had been directed at try Menhart through the Chief – another clue that is big may use in your favor. Him, he’ll plead for mercy and a quick death – rather than being interrogated by the executioner anew after you finish interrogating. It will likely be for you to decide if you wish to invest a good term – but very first you’ll have to cope with Straw.

Straw will burst in hunting for bloodstream, and you will either allow him have the bandit to destroy, or talk him down.

He’s got which has no message ability to fit your own so that it should not be difficult to get the method, and use the prisoner back into Rattay to you. Talk to the bandit to travel that is automatically fast to the dungeons underneath the Rathaus in Rattay.

Because of the bandit locked away, it is time for you to inform Sir Radzig that which you’ve learned.

You’ll find him up at Talmberg at a camp between your castle and Merhojed, overlooking Talmberg.

Make sure he understands everything you learned – either from your own interrogation or the page, whichever you had been in a position to get.

Radzig will show their appreciation for the capability, and send you either to intercept Menhart, or find this German knight in Sasau – as part of your next task.

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